Understand instantly
  • Support Cards: Elevating Champions to Glory
  • Artifacts: Enchanted Weapons Shaping Battle Dynamics
  • Magical Items: Mystical Instruments that Shift Battle Realities
References
Spellfire Support Cards, Artifacts & Magical Items.
Spellfire Support Cards, Artifacts & Magical Items.

Support Cards: Elevating Champions to Glory

Unlock the potential of the 2nd Spellfire Alpha Introductory deck as we reveal the final cards: Support Cards, Artifacts & Magical Items. These potent assets wield the ability to mold your tactics and unleash formidable energies on the battlefield.

The 2nd Introductory deck consists of 8 Support Cards: wizard spells, blood abilities, and allies.

Water Bolt

  • Type: Wizard Spell
  • World: Spellfire
  • Element: Water
  • Power: +3
  • Features: Water Bolt destroys an artifact in combat immediatelly. Chosen by the caster (Off/4).
Water Bolt
Water Bolt

Kinetic stone

  • Type: Wizard Spell
  • World: Spellfire
  • Element: Earth
  • Power: +3
  • Features: Kinetic stone kills champions of level 3 or less. (Off/4)
Kinetic stone
Kinetic stone

Let there be Light

  • Type: Wizard Spell
  • World: Spellfire
  • Element: Earth
  • Power: +4
  • Features: Powerful strike of light. This spell gives additional 2 levels of power against demons. (Off/4)
Lady of Light
Lady of Light

Vegan heart

  • Type: Blood Ability
  • World: Spellfire
  • Element: Water
  • Power: +2
  • Features: Champion changes his diet to vegan and gets +2 additional power levels. Lasts until canceled. ( Def/3)
Vegan heart
Vegan heart

Vampire Eye

  • Type: Ally
  • World: Spellfire
  • Element: Water
  • Power: +1
  • Features: Vampire. Flyer. Vampire Eye can see opposing player cards in hand during the battle.
Vampire Eye
Vampire Eye

Lady of Light

  • Type: Ally
  • World: Spellfire
  • Element: Air
  • Power: +3
  • Features: Human. This Warrior Lady of the Light gets 2 levels against thieves.
Let there be Light
Let there be Light

Sloth

  • Type: Ally
  • World: Spellfire
  • Element: Air
  • Power: +3
  • Features: Creature. Plants are the favorite food for the Sloth. Sloth provides 2 additional levels against them in battle.
Sloth
Sloth

Vampire Finches

  • Type: Ally
  • World: Spellfire
  • Element: Fire
  • Power: +2
  • Features: Vampire. Flyer. Opposing champions in the battle suffer -1 level of damage from vampire finches.
Vampire Finches
Vampire Finches

Artifacts: Enchanted Weapons Shaping Battle Dynamics

The 2nd Introductory deck consists of 1 Artifact from Frozen Fire world.

Dragon's scale

  • World: Frozen Fire
  • Element: Fire
  • Power: +4
  • Features: Dragon's scale is a very light shield made from dragon scales. It can be added to the champion anytime.
Dragon's scale
Dragon's scale

Magical Items: Mystical Instruments that Shift Battle Realities

The 2nd Introductory deck consists of 2 Magical Items from Spellfire world.

Wyvern Blood Sword

  • World: Spellfire
  • Element: Air
  • Power: +4
  • Features: This old sword is infused with the Fire Wyvern's blood and provides additional +2 damage to Air champions. (Off)
Wyvern Blood Sword
Wyvern Blood Sword

Polygon Amulet

  • World: Spellfire
  • Element: Ether
  • Power: +3
  • Features: Champion wearing Polygon Amulet becomes stronger by 3 levels against Ether champions.
Polygon Amulet
Polygon Amulet

Now that you've been introduced to these cards, it's time to build your strategy and prepare for the upcoming battle.

Which cards would you combine together? Share your thoughts in the comments!

Previously:

> Realms & Holdings of the Spellfire Alpha 2nd Introductory Deck

> Champions of the Spellfire Alpha 2nd Introductory Deck