Understand instantly
  • Dungeon cards don't count as part of a deck
  • Dungeon explosion Event can be played to destroy all Dungeons "in play"
  • The Dungeon is discarded if Realm is raised or discarded
  • Champion in The Bunker are not considered "in pool" or "in play"
References
Dungeons of Spellfire
Dungeons of Spellfire

Dungeon cards don't count as part of a deck

In deck construction, Dungeon cards are considered free, and you can add only one dungeon to a deck. They don't count as part of a deck, which means that decks with the Dungeon included have 56, 76, or 111 cards. Consider these cards as personal rule cards, with only their owner's effect. Dungeon cards are shuffled into the deck like normal rule cards. On your turn during phase 2, you can play your dungeon from your hand. In the same turn, you can play a realm, a holding, and a dungeon. The Dungeon must be placed under the realm of the same world. (Logos on the cards must match).

World logos must match
World logos must match

Dungeon explosion Event can be played to destroy all Dungeons "in play"

A Dungeon card can be removed in several different ways. You can attack the dungeon to remove the card. Other players can attack dungeons by the same rules as attacking the realms. Opponents should have a "path" to the dungeon, and Unrazed realms protect the dungeon from attacks. Dungeon explosion Event can be played to destroy all Dungeons "in play".

Dungeon explosion card in detail
Dungeon explosion card in detail

The Dungeon is discarded if Realm is raised or discarded

The realm in the same spot as the dungeon does not provide protection. If the realm with the dungeon in the same spot is discarded, the Dungeon is discarded too. If the direct attack on the dungeon is successful, the card is discarded, and the attacker gets ​dungeon spoils.​ The defending player gets the dungeon spoils if the defender defeats the attacker. In either case, combat ends.

Champion in The Bunker are not considered "in pool" or "in play"

Some Dungeons, like The Bunker, have powers to hide champions, and champions placed in the dungeons are not considered "in play." Another player may add an identical champion to his pool, but when the champion leaves the dungeon, the identical champion "in play" should be discarded. Check who is hiding in the dungeons in order not to lose your champions.

The Bunker car in detail
The Bunker car in detail

The old Spellfire game had alternative rules for playing Dungeon cards.