Understand instantly
  • Wyvern Blood Sword provides additional +2 damage to Air champions
  • Fire Wyvern is immune to all cards marked with the Fire element
  • Opposing players can not use Water spells when Wizard Spell Vaporize is casted
  • Only Earth champions can be used in battle at Elemental Crater Realm
  •  Polygon Amulet makes any champion stronger by 3 levels against Ether champions
References
Five elements of Spellfire world
Five elements of Spellfire world

All cards in Spellfire World have an assigned element, which you can see in the bottom right corner of the card. If you see "?" question mark instead of an element, any element of your choice may be assigned to the card. If you see N/A markings, the element is not assigned. If you see a rainbow instead of an element, cards consist of all elements combined.

Element marking on the card
Element marking on the card

In this article, we will review the meaning of each element, and how the special powers of certain cards target specific elements in the game of Spellfire.


Wyvern Blood Sword provides additional +2 damage to Air champions


Some consider Air as the most powerful element in the World. It can turn water into tornadoes, explode solid earth substances, the fire goes out, and most living creatures can not live without the Air. However, Air can not harm Ether in any way. The Air itself evolves from Ether. When the potential within an empty space becomes active, the result is Air. It represents the capacity for motion and all forces and movements which all occur as a result. It is not definite, but the Air cards are usually offensive in nature, and the power of the Air is used to attack.


If Magical Item Wyvern Blood Sword is attached to any champion in the pool, this old sword is infused with the Fire Wyvern's blood and provides additional +2 damage to Air champions. When opposing players' champions marked with AIR element are in battle against this combo they are weaker by 2 base level points.

Wyvern Blood  Sword card in detail
Wyvern Blood Sword card in detail

Fire Wyvern is immune to all cards marked with the Fire element


Others disagree with the opinion that Air is the strongest element. Yes, the fire goes out without oxygen, but only a few can remove the Air from the limited space. Usually, the Air is used as kinetic power and, if the Air is used like that, it makes fire even more hot and powerful. But fire itself evolves from ether and Air. Fire represents light, heat, energy, and the power of transformation in the game. As with air cards, fire cards are usually offensive, and the power of fire is also used to attack.


The Monster Fire Wyvern is already a powerful card that gains 5 levels when fighting other flyers. It is also immune to all FIRE cards. It considers not only opposing players’ champions but all other types of cards marked with the Fire element.

Fire Wyvern card in detail
Fire Wyvern card in detail


Opposing players can not use Water spells when Wizard Spell Vaporize is casted


The third ones have their way of thinking. Yes, the strong kinetic power of the wind can make the water move, and scorching flames can evaporate water. However, it's a matter of which element is greater in size in limited space. More water will cease the fire from existence, and you need extraordinary powers to move the massive amount of water with the power of the air. Water is the element of life; it protects against the dissolution of ether, the roughness of air, and the heat of the fire. Water cards are usually defensive in nature.


If someone casts Wizard Spell Vaporize, this powerful spell evaporates water around the area. All Water spells become unusable until the end of the turn. The opposing players are not allowed to use any Wizard or Cleric spells marked with WATER element this turn.

Vaporize card in detail
Vaporize card in detail


Only Earth champions can be used in battle at Elemental Crater Realm


The earth element represents the matter of the universe and Spellfire. It gives form to all living creatures. This structure provided by the earth is the conduit through which all other elements flow. Earth can destroy Fire; the stronger structure of earth can imprison the air and water. As with the water cards, earth cards are usually defensive in nature and used to defend the matter from other elements.


 The Elemental Crater Realm is protected by strong, invisible elemental force. Only Earth champions can be used in battle here. Other cards can be of any elemental force.

Element Crater card in detail
Element Crater card in detail

 Polygon Amulet makes any champion stronger by 3 levels against Ether champions

Ether is the subtlest element of all five. All other elements are derived from the ether. Some think of ether as energy, some - as an empty space between everything; some say that sound and ether are inseparable. This is the hardest element to understand for limited minds. Ether is neither offensive nor defensive in nature. It is magical. Ether cards hold the secrets of the universe and Spellfire, which you will need to find out.


When the champions wear a Magical Item Polygon Amulet, they become 3 levels stronger against Ether champions. For example, if the champion is level 5, the Polygon Amulet provides an additional 3 levels as stated on the Magical Item icon, and when the opposing champion in the battle is marked with the ETHER element, an extra 3 levels are added (5+3+3=11).

Polygon Amulet card in detail
Polygon Amulet card in detail