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  • 6 Enchanting Realms to Unleash Adventure
References
Spellfire Alpha 1st Introductory Deck: Realms
Spellfire Alpha offers two exciting Introductory card decks, each consisting of 25 cards.

6 Enchanting Realms to Unleash Adventure

Spellfire Alpha offers two exciting Introductory card decks, each consisting of 25 cards. Every card holds the power to be a game-changer, and understanding its features is truly valuable. Let's look into the Realm cards of the 1st Introductory deck.

Undead Island

  • World: Frozen Fire
  • Element: Water
  • Features: Collectible. Champions need to pay the price to pass the Charon - sacrifice a card to enter the Island.
Undead Island
Undead Island

The Castle of Saneb

  • World: Frozen Fire
  • Element: Air
  • Features: Part of Mount Gundabaden (11/Prime). Home of Saneb (323/Prime). The maximum Hand size for this player is increased by 1.
The Castle of Saneb
The Castle of Saneb

Malignant Sea

  • World: Holy Deadlands
  • Element: Water
  • Features: This Sea is so magnificent that during phase 3 it can attract any Hero in play and kill it (discard) with its contaminated water. The realm discards too.
Malignant Sea
Malignant Sea

The Valley of Crossroads

  • World: Frozen Fire
  • Element: Earth
  • Features: Part of Mount Gundabaden (11/Prime). When this realm is played, draw 1 card. This will help you to choose your game strategy.
The Valley of Crossroads
The Valley of Crossroads

Exiled City

  • World: Holy Deadlands
  • Element: Air
  • Features: Home of Exiles. Only flyers can attack this floating realm.
Exiled City
Exiled City

Orc Town

  • World: Wet Deserts
  • Element: Water
  • Features: Home of Orcs. Player's orcs get 1 levels when this realm is in formation.
Orc Town
Orc Town

Look forward to learning which champions, magical items, artifacts, and support cards are in the same deck too!