Understand instantly
  • Support Cards: Magical Weapons Helping Champions to Win
  • Artifacts: Magical Tools that Alter Battle Conditions
References
Spellfire Alpha 1st Introductory Deck: Support Cards & Artifacts
Spellfire Alpha 1st Introductory Deck: Support Cards & Artifacts

Support Cards: Magical Weapons Helping Champions to Win

Spellfire Alpha offers two exciting Introductory card decks, each consisting of 25 cards. Within the 1st Introductory deck, you'll find 9 Support Cards: wizard spells, cleric spells, unarmed combat cards, psionic powers, and allies. Let's look into the details of each card.

Fire Bolt

  • Type: Wizard Spell
  • World: Spellfire
  • Element: Fire
  • Power: +2
  • Features: Fire Bolt destroys one magical item in combat immediately. Chosen by the caster (Off/4).
Fire Bolt
Fire Bolt

Air Bolt

  • Type: Wizard Spell
  • World: Spellfire
  • Element: Air
  • Power: +3
  • Features: Air Bolt destroys 1 opposing ally immediately. Chosen by the opposing player (Off/4).
Air Bolt
Air Bolt

Light Bubble

  • Type: Cleric Spell
  • World: Spellfire
  • Element: Air
  • Power: +2
  • Features: A strong light bubble surrounds opposing allies, making them ineffective in this battle. +2 additional levels against trolls and orcs. (Off/4).
Light Bubble
Light Bubble

Amnesia

  • Type: Cleric Spell
  • World: Spellfire
  • Element: Earth
  • Features: Champion suffers from severe amnesia and forgets how to cast spells until the end of the caster's next turn. (Off/3/4).
Amnesia
Amnesia

Chi-Shield

  • Type: Psionic Power
  • World: Spellfire
  • Element: Ether
  • Features: This power can be used anytime. Strong Chi force protects the champion from the effect of offensive magical items. Lasts until the end turn. (Def).
Chi-Shield
Chi-Shield

High Kick

  • Type: Unarmed Combat Card
  • World: Spellfire
  • Element: Water
  • Power: +3
  • Features: A kick to the head. +2 levels against clerics. (Off/4).

Protect

  • Type: Unarmed Combat Card
  • World: Spellfire
  • Element: Water
  • Power: +3
  • Features: The champion gains the will and extraordinary strength to defend against monsters. (Def/4).
Protect
Protect

Oriental Mountain Troll

  • Type: Ally
  • World: Spellfire
  • Element: Water
  • Power: +3
  • Features: Troll. Oriental Mountain Troll gets 1 additional level in the mountains.
Oriental Mountain Troll
Oriental Mountain Troll

Orc Thief

  • Type: Ally
  • World: Spellfire
  • Element: Air
  • Power: +4
  • Features: Orc. Earthwalker. Can use thief skills. If played with the orc champion, Orc Thief gets 1 additional level.
Orc Thief
Orc Thief

Artifacts: Magical Tools that Alter Battle Conditions

Within the 1st Introductory deck, you'll also find 2 Artifacts from Flaming Waters world. Let's look into these cards.

Boots of Fire Resistance

  • Type: Artifact
  • World: Flaming Waters
  • Element: Fire
  • Power: +1
  • Features: The champion wearing these boots gets 2 additional levels against Fire champions.
Boots of Fire Resistance
Boots of Fire Resistance

Insect Paralyzer

  • Type: Artifact
  • World: Flaming Waters
  • Element: Ether
  • Power: +2
  • Features: This ancient device emits strange waves that harm all insects in combat, making them weaker by 2 levels.
Insect Paralyzer
Insect Paralyzer

Now that you've been introduced to all of the Spellfire Alpha 1st Introductory deck cards, let your creativity flow and explore how they can complement one another.

Feel free to share your favorite combinations in the comments. We can't wait to see the magic you create!

Previously:

> Realms of the Spellfire Alpha 1st Introductory Deck

> Champions of the Spellfire Alpha 1st Introductory Deck