- Support Cards: Magical Weapons Helping Champions to Win
- Artifacts: Magical Tools that Alter Battle Conditions

Support Cards: Magical Weapons Helping Champions to Win
Spellfire Alpha offers two exciting Introductory card decks, each consisting of 25 cards. Within the 1st Introductory deck, you'll find 9 Support Cards: wizard spells, cleric spells, unarmed combat cards, psionic powers, and allies. Let's look into the details of each card.
Fire Bolt
- Type: Wizard Spell
- World: Spellfire
- Element: Fire
- Power: +2
- Features: Fire Bolt destroys one magical item in combat immediately. Chosen by the caster (Off/4).

Air Bolt
- Type: Wizard Spell
- World: Spellfire
- Element: Air
- Power: +3
- Features: Air Bolt destroys 1 opposing ally immediately. Chosen by the opposing player (Off/4).

Light Bubble
- Type: Cleric Spell
- World: Spellfire
- Element: Air
- Power: +2
- Features: A strong light bubble surrounds opposing allies, making them ineffective in this battle. +2 additional levels against trolls and orcs. (Off/4).

Amnesia
- Type: Cleric Spell
- World: Spellfire
- Element: Earth
- Features: Champion suffers from severe amnesia and forgets how to cast spells until the end of the caster's next turn. (Off/3/4).

Chi-Shield
- Type: Psionic Power
- World: Spellfire
- Element: Ether
- Features: This power can be used anytime. Strong Chi force protects the champion from the effect of offensive magical items. Lasts until the end turn. (Def).

High Kick
- Type: Unarmed Combat Card
- World: Spellfire
- Element: Water
- Power: +3
- Features: A kick to the head. +2 levels against clerics. (Off/4).
Protect
- Type: Unarmed Combat Card
- World: Spellfire
- Element: Water
- Power: +3
- Features: The champion gains the will and extraordinary strength to defend against monsters. (Def/4).

Oriental Mountain Troll
- Type: Ally
- World: Spellfire
- Element: Water
- Power: +3
- Features: Troll. Oriental Mountain Troll gets 1 additional level in the mountains.

Orc Thief
- Type: Ally
- World: Spellfire
- Element: Air
- Power: +4
- Features: Orc. Earthwalker. Can use thief skills. If played with the orc champion, Orc Thief gets 1 additional level.

Artifacts: Magical Tools that Alter Battle Conditions
Within the 1st Introductory deck, you'll also find 2 Artifacts from Flaming Waters world. Let's look into these cards.
Boots of Fire Resistance
- Type: Artifact
- World: Flaming Waters
- Element: Fire
- Power: +1
- Features: The champion wearing these boots gets 2 additional levels against Fire champions.

Insect Paralyzer
- Type: Artifact
- World: Flaming Waters
- Element: Ether
- Power: +2
- Features: This ancient device emits strange waves that harm all insects in combat, making them weaker by 2 levels.

Now that you've been introduced to all of the Spellfire Alpha 1st Introductory deck cards, let your creativity flow and explore how they can complement one another.
Feel free to share your favorite combinations in the comments. We can't wait to see the magic you create!
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