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- Building Your Kingdom With Realm Cards
- Potent Cards Complementing the Realms
Building Your Kingdom With Realm Cards
Since we have recently learned all about the 1st Spellfire Alpha Introductory deck, it's time for the 2nd one. With extra type cards, the gameplay becomes even more thrilling!
As the 1st one, the 2nd Spellfire Alpha Introductory card deck consists of 25 cards. Let's look into the Realm cards of this deck.
This Introductory deck consists of 6 realms from Frozen Fire, Holy Deadlands, and Flaming Waters worlds.
Night City
- World: Frozen Fire
- Element: Air
- Power: -1
- Features: It's always winter in these lands. All champions attacking this realm are weaker by 1 level.
Night King Castle
- World: Frozen Fire
- Element: Ether
- Features: The Castle is fortified by nature and magic. Fire champions are stronger by 4 levels in any defensive battle.
Rivers of Fire
- World: Frozen Fire
- Element: Fire
- Features: Part of Dragon King Lair (5/Prime). Only flyers can attack this realm.
Dwarven Mountains
- World: Frozen Fire
- Element: Water
- Features: Part of Mount Gundabaden (11/Prime). The opposing player needs to discard a card from the hand to attack this realm.
Dragon Nest
- World: Holy Deadlands
- Element: Fire
- Features: Deadly silence is kept in the Temple of Clerics. All clerics pray here. They do not fight.
King Sanil Lands
- World: Flaming Waters
- Element: Air
- Features: Cannot be attacked by flyers.
Potent Cards Complementing the Realms
Within the 2nd Introductory deck, you'll also find 1 Holding from Frozen Fire world. Let's look into it.
The Beacon
- World: Frozen Fire
- Element: Earth
- Features: This mysterious beacon from the past gives a feeling of dignity to the player. Draw two victory cards instead of one when winning battles.
How do you like these cards?
Look forward to learning which champions, magical items, artifacts, and support cards are in the same deck too!