- Choose between leading the Dynasty or embracing Nature's power to play
- Dynasty Themed Card Deck: Perfectly Balanced for a Quick Game Start
- Realm Cards
- Holding Cards
- Event Cards
- Champion Cards
- Support Cards
- Magical Items
- Nature Themed Card Set: Perfectly Balanced for an Effortless Start
Choose between leading the Dynasty or embracing Nature's power to play
Get ready for legendary battles with our Dynasty and Nature themed card set. This exclusive collection features two introductory 25-card decks, along with 3 common booster packs, deckbuilding instructions, and gameplay guidelines. Crafted for two players, it plunges you into an enthralling clash between civilization and the untamed wilderness. Each deck showcases a Rare Prime Edition card.
Embark on a dual journey for two players straight out of the package. It serves as the perfect entry point for budding tacticians eager to shape their destiny. Your expedition through mystical realms and monumental conflicts commences with a choice – will you lead the Dynasty, or embrace the power of Nature?
Dynasty Themed Card Deck: Perfectly Balanced for a Quick Game Start
Realm Cards
Exiled City
World: Holy Deadlands
Element: Air
Features: Home of Exiles. Only flyers can attack this floating realm.
Samurai City
World: Blood Birth
Element: Air
Features: Home of Samurais. Boost Samurai's morale. All Samurai in the pool get +2 levels while defending the realms.
The Blue Moon Islands
World: Holy Deadlands
Element: Air
Features: Shadow Fleet sails around the Islands. It can transport any champion to any coastal realm.
Oriental Metropolis
World: Blood Birth
Element: Ether
Power: 6
Features: The Shadow of Oriental Metropolis can defend itself as an Undead Hero. If Shadow loses realm razes.
Ninja Town
World: Blood Birth
Element: Fire
Features: Home of Ninjas. While defending this realm ninja champions get +2 levels.
Mirage Town
World: Blood Birth
Element: Earth
Features: Part of Vortex of Unknown (68/Prime). Attacker tempts fate. If drawn number is 8 or greater, Mirage Town disappears and cannot be attacked.
Holding Cards
Desert Cactus
World: Blood Birth
Element: Water
Features: May be placed under realm, showing deserts. Cactus spits spikes and makes unfriendly flying champions weaker by 2 levels.
Event Cards
The Flag of Choice
World: Spellfire
Element: Water
Features: Every player must show the cards he draws during phase 1. All drawn events are discarded. The event lasts until the end of the Flag holder's next turn. (Harmful)
Hurricane
World: Spellfire
Element: Earth
Features: This player draws one card. All other players must discard one card. (Harmful)
Champion Cards
Giant Viper
Type: Monster
World: Frozen Fire
Element: Earth
Power: 4
Features: Creature. Giant Viper hates heroes and gets 4 levels against them in the battle.
Scavenger Dragon
Type: Monster
World: Blood Birth
Element: Water
Power: 4
Features: Dragon. Flyer. Scavenger. If victorious, the dragon can absorb one magical item. Dragon level increases by +1. The item loses its special power and stays attached to the dragon for level counting.
Dragon Hunter
Type: Cleric
World: Frozen Fire
Element: Water
Power: 5
Features: Orc. Samurai. Dragon Hunter gets 2 levels against dragons.
Dragonide
Type: Cleric
World: Frozen Fire
Element: Air
Power: 6
Features: Creature. Dragon blood flows in the veins of Dragonide. Dragons do not fight him.
Tribal Chunin
Type: Hero
World: Flaming Waters
Element: Earth
Power: 5
Features: Half-elf. Ninja. Genin from any pool cannot resist helping Chunin in the battle as an ally, which does not lose icon ability.
Thorvidian
Type: Hero
World: Frozen Fire
Element: Earth
Power: 3
Features: Human. Thorvidian gains 3 levels when fighting monsters.
Support Cards
Light Bubble
Type: Cleric Spell
World: Spellfire
Element: Air
Power: +2
Features: A strong light bubble surrounds opposing allies, making them ineffective in this battle. +2 additional levels against trolls and orcs. (Off/4)
I Set You Free!
Type: Cleric Spell
World: Spellfire
Element: Water
Power: +2
Features: Blinding light transforms shapeshifters to original forms instantly. Light provides additional +2 levels against werebeasts and Undead. (Off/3/4)
Power Strike
Type: Unarmed Combat Card
World: Spellfire
Element: Earth
Power: +2
Features: The opposing player tempts fate. If the last digit is 8 or higher, the power wave blows the champion back to the pool. The battle may continue with another champion. (Def/4)
Venomous Bite
Type: Unarmed Combat Card
World: Spellfire
Element: Earth
Power: +1
Features: Venomous. The bite may infect the champion. If successful, this card keeps attached to the champion until the end of turn. (Off/4)
Oriental Mountain Troll
Type: Ally
World: Spellfire
Element: Water
Power: +3
Features: Troll. Oriental Mountain Troll gets 1 additional level in the mountains.
Flea
Type: Ally
World: Spellfire
Element: Earth
Power: -1
Features: Insect. Flyer. It can be attached to any realm "in play" on phase 3. It affects all champions defending that realm.
Sloth
Type: Ally
World: Spellfire
Element: Air
Power: +3
Features: Creature. Plants are Sloth's favorite food. Sloth provides 2 additional levels against them in battle.
Vampire Finches
Type: Ally
World: Spellfire
Element: Fire
Power: +2
Features: Vampire. Flyer. Opposing champions in the battle suffer -1 level of damage from vampire finches.
Magical Items
Ring of Scavenger
World: Spellfire
Element: Fire
Power: +1
Features: Champion becomes a scavenger. If victorious in battle, one of the opposing player's magical items stays with the ring holder. (Def)
Shadow Sword
World: Spellfire
Element: Earth
Power: +4
Features: Mutual. Shadow Sword can be used anytime directly from the hand. Provides additional 3 levels against the undead. (Off)
Nature Themed Card Set: Perfectly Balanced for an Effortless Start
Realm Cards
Undead Island
World: Frozen Fire
Element: Water
Features: Collectible. Only opposing undead champions may pass Charon to the Island. Others need to pay the price - sacrifice a card to enter the Island.
The Valley of Crossroads
World: Frozen Fire
Element: Earth
Features: Part of Mount Gundabaden (11/Prime). When this realm is played, draw 1 card. This will help you to choose your game strategy.
Dragon Nest
World: Holy Deadlands
Element: Fire
Features: Deadly silence is kept in the Temple of Clerics. All clerics pray here. They do not fight.
Orc Town
World: Wet Deserts
Element: Water
Features: Home of Orcs. Player's orcs get 1 level while defending this realm.
The Islands of Druids
World: Holy Deadlands
Element: Water
Features: Home of Druids. All player's druids get 2 levels in a defense of this realm.
City of the Damned
World: Blood Birth
Element: Ether
Features: Collectible. Home of all Bloodborns. They get +2 levels.
Holding Cards
The Needle
World: Holy Deadlands
Element: Earth
Features: This strange building makes a connection with the dead allowing you to bring back one ally from the discard pile on phase 5 of every turn.
Event Cards
Cataclysm!
World: Spellfire
Element: Earth
Features: Destroy one realm of your choice, except the front one. that realm is razed. (Harmful)
Champion Cards
The Dolphin
Type: Monster
World: Frozen Fire
Element: Ether
Power: 3
Features: Holy Bloodborn. Swimmer. If you have a Dolphin "in play", all your champions become swimmers.
Poison Wyvern
Type: Monster
World: Wet Deserts
Element: Water
Power: 4
Features: Dragon. Flyer. Venomous. Wyvern's poison stinger can kill instantly. You may draw and discard a card. If it's realm - the opposing champion dies.
Forest Dragon
Type: Wizard
World: Flaming Waters
Element: Water
Power: 6
Features: Dragon. Flyer. Forest dragon gets 2 levels in the forests. He is on a special diet and eats insects primarily, and their base level is reduced twice (rounded up).
Miss Scavenger
Type: Cleric
World: Holy Deadlands
Element: Ether
Power: 3
Features: Half-elf. Druid. Scavenger. After a victorious battle, can sell magical items to the owning player. For every sold item, she draws a card. If a player refuses to buy back items, they are discarded.
Sunflower Alraune
Type: Hero
World: Frozen Fire
Element: Fire
Power: 5
Features: Plant. Sunflower Alraune is powered by light, boosts morale, and calms emotions. Allies get additional 1 level when participating in battle with this Alraune.
War Witch
Type: Hero
World: Holy Deadlands
Element: Water
Power: 4
Features: Orc. War Witch can cast wizard spells. The dwarves slew her parents. War Witch keeps her rage against dwarves giving her +2 levels against them.
Support Cards
Let there be Light
Type: Wizard Spell
World: Spellfire
Element: Earth
Power: +4
Features: Powerful strike of light. This spell gives additional 2 levels of power against demons. (Off/4)
Dispel Magic
Type: Wizard Spell
World: Spellfire
Element: Water
Features: Can be cast at any time to cancel the effects of a just-cast wizard spell or to cancel an existing spell. (Def)
Spell Turning
Type: Wizard Spell
World: Spellfire
Element: Water
Features: Can be cast at any time to turn a just-cast offensive wizard spell back upon its caster as if the original target had cast it. (Def)
Clear Mind
Type: Cleric Spell
World: Spellfire
Element: Air
Features: This spell clears your mind to see the illusions and traps. If helps to cancel the unarmed combat card in battle. (Def/4)
Fire Breath
Type: Unarmed Combat Card
World: Spellfire
Element: Fire
Power: +4
Features: Usable only by dragon champions. Fire Breath turns to ashes an opposing ally of your choice. Ally goes to Abyss. (Off/4)
High Kick
Type: Unarmed Combat Card
World: Spellfire
Element: Water
Power: +3
Features: A kick to the head. +2 levels against clerics. (Off/4)
Vampire Eye
Type: Ally
World: Spellfire
Element: Water
Power: +1
Features: Vampire. Flyer. Vampire Eye can see opposing player's cards in hand during the battle.
Agent Undercover
Type: Ally
World: Spellfire
Element: Air
Power: +7
Features: Elf. Attach Agent Undercover to any champion "in play" on phase 3. Agent persuades champion to participate in the battle or not. She stays attached till discarded by the rules.
Carnivore Lily
Type: Ally
World: Spellfire
Element: Earth
Power: +3
Features: Plant. Absorbs and negates blood abilities in the battle. Insects are delicious for the Lily, and she gets 2 levels against them.
Magical Items
Wyvern Blood Sword
World: Spellfire
Element: Air
Power: +4
Features: This old sword is infused with the Fire Wyvern's blood and provides additional +2 damage to Air air champions. (Off)
Master Sword
World: Spellfire
Element: Ether
Power: +3
Features: Exclusive. In the right hands, this Sword gives an additional +2 bonus and immunity to offensive spells. The art of the cards must match. (Off)
Whether you choose to lead the illustrious Dynasty or harness the primal forces of Nature, this themed card set guarantees countless hours of captivating entertainment. With each draw of the cards, immerse yourself in the rich tapestry of strategy, skill, and excitement that awaits. Prepare to embark on an unforgettable journey filled with epic showdowns and unforgettable moments. Let the battle begin!